Hotel RedЯum 🏨
Inspired by The Binding of Issac, Enter the Gungeon, and 1980’s hit film The Shining.
To Play
Play the WebGL version. For downloads visit homepage.
Development Staff
Jayden Stipek
Jeffrey Murray Jr
Christopher O’Keefe
Andy Tran
Cole Liu
About this game
When Casper begins an ordinary day as a bellhop, he finds himself trapped on the top floor of Hotel RedЯum, and must find a way out. Each level is randomly generated path for the user to traverse his/her way through each level. Each floor consists of incremental sizes, and increased number of creatures that spawn in each room. There are some secret treasure embedded in this game.
Gameplay
Hotel RedRum is a randomly generated action RPG shooter with heavy Rogue-like elements. An interesting mix of The Binding of Issac and Enter the Gungeon, where on his journey players will find bizarre items, weapons, and enemies that will determine if he will survive.
Contributed Features
- Main Menu with volume control and Item Description
- Player Statistics
- Shadow player with global stats
- Random Map Generation (4x4, 5x5, 6x6)
- Cred: Blackthornprod
- Cache System to save items in room.
- Hidden/Shown variable based on room index
Gameplay